Tag Archives: Brian Azzarello

Spandexless Review: Spaceman #1

I wrote this review for Spandexless.com, a website dedicated to comics outside of the super hero genre. If anything, I really enjoyed Spaceman #1, and I had fun writing this review. So, if interested, you can read it. The original review is posted here.

We all know Brian Azzarello and Eduardo Risso work well together. Uttering the duo’s name automatically triggers thoughts of quality, and we all know the pair rests near the top of creative teams of the last decade. Sometimes, though, I believe we forget how truly great these guys are together. We acknowledge their high esteem in the medium, but after a while we get into the habit of just accepting without truly seeing. We lack the sort of realization you can only experience when you’re sat down in front of one of their comics – the sensation that as you turn the page, you know you’re reading something special because your mind is being blown.

Azzarello and Risso do comics how they should be done. These men, along with colorist Patricia Mulvihill, construct worlds and atmospheres and then tell you all about them in sophisticated fashion. The approach is reserved and cool. The necessary hints are subtly placed, and the reader’s own effort tells the tale. Azzarello/Risso books are, simply said, confident, independent and sexy.

And Spaceman #1 holds the crown as the single best comic book of October. Easily.

With Spaceman, we’re told the story of a genetically engineered man who’s life-long purpose was to go to Mars. In reality, his goal was never reached, and when we meet him he’s simply a junkie trapped in a world of decay.

That’s all you really need to know on your way in.  The beauty of the comic rests with how well Azzarello and Risso work as collaborators. A lot of comics these days seem to be one sided. Either the writer conducts the train or the artist. It’s rarely a case where the creative team truly acts as a team. You can see the team play when you read Spaceman, though. Azzarello gives Risso just the right amount of time to convey the narrative via the artwork, and Risso knows when to let Azzarello’s dialogue communicate a piece of information. Mulvihill, as the colorist, adds her own bit as well … highlighting Risso’s line work with hot sears of emotion or simple grayness and smudge. Her contribution fills out the tone of the work.

The comic book just feels like a group effort, and without all of the creative players Spaceman would not be the same book. The team meshes so well that none of the elements feel overbearing. The book just feels like a comic book should.

When you consider this team though, it’s odd to imagine them on a hard science fiction comic like this. Azzarello and Risso are known for the crime genre. Whether you take into account 100 Bullets or Batman:Knight of Vengeance, these guys spell out crime comics. But here they are doing science fiction, and they’re doing it so well.

There’s certainly still a street element to the book with the homicide detectives and drug deals, so this could possibly explain the team’s success on a sci fi book. I’d like to think it’s just simple skill, though. For one, Risso does a bang up job depicting a rundown city. The scapes are big. The rocks…you can feel them crumbling. Shadows cast themselves in all sorts of ways. And, man, the water feels like it may wash away everything at any moment. He does a great job of separating post-apocalyptic from currently apocalyptic. The world hasn’t ended yet, but Risso shows you that the moment is on its way. For two, Azzarello packs the script with numerous cues to build layers into the piece. The script obviously focuses on the main character, but small touches, like the setting, the technology and even the dialects in which people speak, suggest the first few hints of the piece’s core theme: lost potential. Azzarello crafts this script wonderfully and succeeds in the department of setting up this tale while also snatching the audience’s attention.

Where science fiction is concerned, the best of it always seems to really speak to the condition of our world. Spaceman looks to be nothing different. Azzarello and Risso have taken us to world where hope seems forgotten and the future we were promised is unlikely. Like all us, we start out hoping to one day be astronauts. Well, in this book, none of us made it.

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The TW Review – If Spider-man could finally get his shit together …

I feel the sudden urge to write random, short reviews of new(ish) comic books.

When in all reality there exists a more than sufficient amount of review material on the weekly paper chase of the direct market, I in this instance lack concern and will contribute. Mark me up with the majority of comic book bloggery! I shall write quick hit segments that few will read and fewer will remember beyond this day of “publishing.”

This past week consisted of my mission to catch up on the monthly fodder, and I feel I should produce at least something with the probably lack luster thoughts and opinions I now possess.

So, yeah, here’s some bullshit I spent a night typing …

The Amazing Spider-man #666 – Spider-Island Prologue
Writer: Dan “the excited” Slott, Artists: Stefano Caselli, Marte Gracia, Joe Caramagna

I’m a huge (not literally) Spider-man fan, in case you didn’t know. This particular fictional figure really was my first point of interest in comics. As we all begin, we’re in it for the 2-D gladiators and their excursions.  Spider-man was and still remains my dude, and there’s been plenty of, I hate to say “discussion” but I guess, discussion on the character lately – there’s a film reboot on the way and Glenn Beck suddenly gives a fuck what color the kid from Queens is. My own personal spider-sense tingles from all this talk and a new found enthusiasm for the web head boils inside me. The time is now. Let’s see what Peter Parker’s up to these days in his pulpy home of  ‘The Amazing Spider-man.’

Dan Slott writes the exact kind of comics I yearn to stay away from. Stupid recesses on why such fictional things are cool, along with useless plot updates, seem to be this scribes money making characteristic. Every time I’ve read his Spider-man, the book devolves into some mess of, “hey, let’s see what The Thing is up to! You know why? Cause Spider-man KNOWS The Thing!”.  Just stupid shit like that. He’s the type of writer who invests a little too much in the fictional world he’s left to curate a.k.a. the purest example of a fan writer. This results in a constant parade of subplot catch up.

I’m sure the dude really is nice and all sorts of fun to drink with and I totally understand the need to incorporate the supporting cast in a title such as ‘The Amazing Spider-man,’ but Jesus, God I don’t give a fuck what the reason is for Peter’s costume change between his time with the new found Future Foundation and The Avengers. I’m sure that was a run on sentence, but it’s how I going to express the point.

OK, now that I’m finished with my poor attempt at sounding like Tucker Stone, who’s a great writer by the way, let me break down and review the issue how I normally would.

The first few pages satisfy me, surprisingly. One of my biggest beefs  as a “fan” of the Spider-man character lays in Marvel’s inability to allow Peter Parker to grow up. His story, along with the core of the Spider-concept, stands most potent in the years of youth. Ditko and Lee engineered this hormonal mess of hero as a Shakespearean observation, and his saga works throughout all time as well as in the culture change and teenage uprising of the 1960s. Youth is important to the character, but I guess the fanboy connection I possess wants me to witness a changing or aging Peter Parker. I carry this urge to watch a fictional being learn and grow as if he were real rather than living a trap of repetition. Peter’s always fucking up, losing his job, not getting laid, or letting someone die. He so lacks efficiency. Again, the core, I know, but you can only read so many stories about a fuck up. You know why? Because at some point you learn this dude is always going to fuck up, and that grows so old so fast. I’d rather not read.

Slott progresses Peter Parker for a few pages, though. Right in this issue.  Peter’s recent deal is that he’s sitting comfortably with a new, fancy science research job, the gig he’s always wanted since implied way back when in 1963. Along with the gig, Parker keeps the company of a new lady friend, acts as a member of two super-teams, and kicks ass as a solo crime fighter.  This Peter Parker represents the efficient, responsible character that Marvel has potential to publish. Granted, the conflict of fucking up is lost, but maybe a responsible, non-fuck up Spider-man would encourage a little more creativity in the House of Ideas? It could pull Peter Parker in a new, interesting direction. And, for a few pages, that direction wafts hopefully before my beady, spider-loving eyes until Dan Slott progresses to suddenly make me not want such a thing.

We the readers understand perfectly well that Spider-man jams efficient, but Slott feels the need to shove it down our throats. The expected subplot, continuity parade storms on by with Slott leading the damn thing as King Same-and-Stuck. The pages flip on by. J. Jonah Jameson shouts his concern and damns the arachnid. Norah Winters, cast member and friend of Peter’s, has a douche bag boyfriend who’s secretly a villain with a goblin persuasion. Aunt May still lives. Flash “the venom” Thomspon stops by because he lives in New York. Betty Brant uses a cell phone. The Avengers play cards only after the Future Foundation hit the wardrobe. Spider-man fights in a dojo for his daily workout.

Slott literally shows us every fucking thing Peter Parker now does as well as showing us everything his cast does. And he doesn’t just show us, he takes an entire issue to show us these bland explanations continuity nerds eat up. God help me.

The issue eventually finds an end where it manages to introduce this “event” known as Spider-Island. The idea? The Jackal, spider-villain known for the infamous “Clone Saga,” desires to clone once more but this time create an entire “island of spiders!” Honestly, I’m not sure how I feel about this concept. Part of me says, “repetitive” and “why care,” but I hate to blow off a concept before it’s really used. I believe there’s potential in an “island of spiders.” We will see, I suppose.

The artwork is wonderful, though. Caselli captures a great sense of motion in this issue. Images feel kinetic, and Spider-man appears truly super as he swings across the landscape. The line work appears clean and distinct, and the figures drawn convey a real sense of acting. Along with the fresh colors provided by Gracia, I found the visual aspect of this issue quite satisfying.

Will I continue with Spider-Island? I must enjoy torture, because I might. Might. I’m still interested in how this concept finds use by the creative team, and I am experiencing a new found interest in Spider-man. So, yeah, I’ll go hang out with the only dude crying over the demise of Wizard, and we’ll discuss how much we hate these hero comics and how they ignore what want even though we continue to purchase them.

Spider-Island Part 2 will, most likely, be mine.

Batman: Knight of Vengeance #2
Writer: Brian Azzarello, Artists: Eduardo Risso, Patricia Mulvihill, and some dude named Robbins

Now I can type with a positive tap.

Azzarello and Risso impressed me with 100 Bullets by not only its striking narrative but its master craft. That comic book, ladies and gentlemen, hits every fucking note, and it exemplifies a collaboration where both sides truly contribute to the world building. Azzarello brought the language and tone while Risso defined the style and flow. The case remains the same on this Batman comic that, I have to keep telling myself, is an event tie-in.

Most artists portray some sort of style, and that style usually manages to label that artist’s drawings. Like, you know, John Romita Jr’s New York City stands clearly distinct from Alex Maleev’s New York City. Each artist, by way of style, possesses their own and belongs to their own artistic sphere. Risso really pulls that idea to another level where his style not just stands for “Eduardo Risso” but rather a “Risso Universe.” I get the feeling that Risso’s drawings all exist on the same plane. Not many artists communicate this idea to me. Plenty of artists have distinct styles and define looks of certain objects or figures, but only Risso strings his depictions across one common field of existence. How he does this, I could honestly make no case. Maybe it has something to do with his attention to style, whether it be people’s dress or the styling of his settings, but digging into art that far lays beyond me. Simply said, I can’t help but wander into this comic and feel right back at home in the world of 100 Bullets.

Call me stupid, but that’s how I connect to this comic. It makes sense to me, though. 100 Bullets encourages you to wonder what lies beyond its gutters, and in my wondering I stumble upon an alternate version of Gotham City.

I love how Azzarello, when on his game, tells his stories. While most comic scribes today worry about sufficient word count, Azzarello comes off as a minimalist. I mean, flipping through this issue, I guess there are the standard number of word balloons, but the content of said word balloons express far from standard.  His dialogue acts the opposite of most comic dialogue. It’s not slow or exposition influenced but rather comes off as self-existent. What the fuck does that mean? OK, most dialogue feels like its meant to be read, like somehow the dialogue itself is self-aware and knows its part of a story. Azzarello’s dialogue makes the reader feel like he or she is a true fly on the wall. The characters know what’s what, and that’s all that matters as they act out their parts. As a reader, you truly watch and piece the story together by what you see and “hear” rather than being fed everything.

A grand example of such writing resides in Azzarello’s characterization of one Thomas Wayne. Not once have we witnessed a flash back nor has Wayne directly addressed us, but from observing character interactions and the simple fact of a Bat costume we understand Thomas Wayne as an angry old man with family issues and strong memories of failure. And it’s all we need.

For its premise of alternate Earth Batman, Azzarello and Risso knock it out the park. It remains unfinished and could lose steam, but the team has gone above and beyond. Their Gotham sits clearly distinct along with it inhabitants. The comic feels more like a goddamn Elseworlds than some event tie-in. Oh, and with the addition of this issue’s cliffhanger, I can safely say I actually feel the fear and conflict of this story. Something feels at stake, and it’s refreshing for a DC cape comic.

Next: Another Batman comic and a character everyone loathes. 

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Thoughts: First Wave #1-6

Too bad this failed. It had potential.

Not that I am a big supporter of the golden age or pulp heroes. Most of them uninterest me and bringing them back just feels regressive rather than cute. With Brian Azzarello’s voice though, the golden age suddenly peaks my curiousity. I am in no fashion a huge Azzarello fan as most of his work still remains unread by me, but I have experienced the epic 100 Bullets. That comic and its well focused narrative are enough to keep Azzarello’s name in my sight line. Plus, the concepts of power and agenda tossed around in 100 Bullets seem to be appropriate for a story about golden age super-heroes. They walk as gods among men, and being set in some form of the DC Universe (because, you know, of Batman) they represent the first of a new breed. As George Washington would like to think, precedence is everything, and these characters are setting it for the “superman.” Power and agenda have a lot to in that situation. At least, that’s how I see it.

Some of these ideas were brought about in First Wave. Azzarello touches upon being post-human and leaving a good example. The story just falls on its execution, and it sometimes becomes down right confusing. First Wave involves a plot where Doc Savage, The Spirit, and Batman are all brought together to stop a post-war mad scientist, and this scientist’s mad scheme seriously feels like a rip-off of  Kevin Spacey’s Lex Luthor. Not that I even mind a threat similar to something I have seen before. There is plenty of room for a writer to approach common threats  from different angles, but the Superman Returns threat, Luthor building his own island, was pretty weak to begin with. A mad man running off to his own land is in no way comparable to a mad man invading the citizen territory. The invasion factor creates  fear by taking away the idea of santuary. Mad man on his own island? Oh well, at least he is not bugging the rest of the world. Azzarello then brings nothing new to this conflict. He still directs the characters toward the super-island where they sneak around and fight henchmen. A dinosaur does appear, and it does fight The Spirit – which is kind of cool in a weird nerdy way. That’s the extent of excitement in the fight, though. Especially since Rags Morales brings absolutely nothing to this comic besides artwork I would rather not look at.

Morales likes to split the page horizontally…a lot. Now while this technique can be affective in conveying a widescreen sensibility, a horizontal split can disrupt a page’s ability to build a sense of speed. Smalls panels or large-count grids add something to a comic’s pacing. They can cause the reader to read faster as their eyes do not linger on small panels as long as wide panels. Look at this Savage Dragon example:

Small, little slivers of the page (the whole page can be seen somewhere else on the internet). This example comes from Savage Dragon #168, the conclusion to the book’s “Emerpor Dragon” arc. Erik Larsen captured much excitement from the audience with this story, and this moment acts no different as the conclusion draws close. This point in the plot shows the meeting of Dragon and Darklord, a character important to the series, and it stands as a scene of excitement and pushes the reader toward the resolution. The artwork and panel design reflects that completely. Ignoring the dialogue, you zip through this portion of the comic at a rapid pace. The panels feel like brief flashes, the sense of claustrophobia they carry increases the reader’s heartrate, and the close focus along with the bright flares of red and pink grip the eye’s focus.

Now look at the Morales example:

Long, dimly lit panels that seem to carry a lot in their gutters. For a helicopter boarding a plane, you would think the prensentation would appear exciting, but no…Morales gives us one, measly, wide panel and expects it to completely capture this action in the story. There probably is much more to landing a helicopter within a plane than one long focus shot, but no attempt is made to show it. Instead, the details lie in the panel gutters and the story gains no sense of visual appeal or energy.

The coloring on this book also acts a detriment. I understand that colorist Nei Ruffino is probably going for the “noir” look, but I think the dimness in his colors really adds to the snore factor this comic suffers from. Never did my eyes perk up. Rather, they fell into a state of drowsiness, and I honestly had a hard time finishing this comic because of how unexciting it looked.

Let’s get back to the “confusing” statement I made earlier, though. I jumped over it. Azzarello threads this plot together in a jarring manner. The cast starts out seperated but then must come together, but they come together in a car crash way. I really cannot even remember how Doc Savage meets Batman and Batman meets the Spirit. Why? I don’t even think I knew when I read it. It just seemed to happen. The Spirit is tricked by some scum bag to investigate a suspicious delivery truck, which then turns out to house Doc Savage’s father’s body. Bruce Wayne (Batman) is contacted by the mad scientist to join him, so Bruce ends up on the island. The rest show up at some point. Granted, Azzarello does spend time jumping around the cast in order to show their progression through the story, it’s not like he just literally throws the cast on the island, but the writing makes it feel that way. The subplots never feel fully form, and the main conflict actually feels undetermined until about halfway through the series.

I am also confused as to when this story takes place. Guts tells me post-WWII, around the time the actual golden age of comics took place, but other details within the artwork seem to suggest otherwise. Character designs span from clothing that looks 1940s-esque to football jerseys and outfits that resemble the modern day. It just comes off as inconsistant. Plus, it does not help give this world a visual definition. The intergration of modern day technology could help defne the world. Like a juxtapositon between 1940s apparal and jargon and modern day computers and iPods. The mix and match of clothing and character style seems to take the “golden age meets today” idea a bit far though, and it completely throws it off.

One compliment I will pay: I feel Azzarello did a really nice job capturing the voices of Doc Savage, Spirit, and Batman. Each sounds how I would expect them too. Thier dialogue stands out when they all share a panel. Also, I will give Rags Morales this one page:

I just like the way he draws Batman here, like a big, black sheet that just eats that crook. It’s a cool visual.

I have to say this was poor, though, and I feel Azzarello may have just let this happen. He is the type of writer, like Ellis, to take a corporate gig and just churn out something that is well enough yet does impress. The help of delays and impending doom for the First Wave line may have also contributed to a lack of interest on Azzarello’s part. Oh well. I am not done with the work of Brian Azzarello, and I still remain excited for his next two projects, Batman: Knights of Vengeance and Spaceman, because they involve the other half of 100 Bullets: Eduardo Risso. Those two working together should produce some quality, and speaking of Risso…maybe he should have drawn First Wave?

If he did, I would have automatically liked it a lot more.

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