I’ve put off typing these notes for about a month. But what follows was captured as it happened, after the eye hit the page. I’m not trying to make this into a gimmick, I swear, but I am interested in keeping this informal.
Vile #1 by Tyler Landry features a science fiction story called “The Coward’s Hole”. It’s about an astronaut war pilot who crash lands on a strange plant during a space battle against some enemy guns. After he escapes the wreckage, he starts to have visions of other war pilots who’ve died on this planet, guys he knew, all of them skeletons, trying to convince our hero to accept the fate that no one is coming to save him. The story ends with this realization and pulls back to a grand level of cosmic horror.
Some background:
I like Tyler Landry’s other book called Old Caves. More thoughts on that below.
I bought this (and issue #2) at Copacetic Comics in Pittsburgh at the suggestion of the owner, Bill Boichel. I did this on a trip with my friend Jordan. We just stood up there in that small attic room for about two hours and looked over everything, sometimes twice. Jordan spent all his money.
So …
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Notes // 2/22/2025
- I like Tyler Landry’s use of black in this comic. The way the art is printed, the use of black ink feels very definite. The entire printed page is on black paper with a toothy, grainy feel. Really gives the impression of being lost in space.
- Feel like this story, called “The Coward’s Hole”, is an example of what Frank Santoro called “fusion comics,” or popular genre stories drawn by cartoonists with broader influences, artistic touch points and sensibilities. Interesting concept but super nerdy and a bit pretentious but also, I think, serving the point of exploring commercial art as a real source of influence or care.
- The story feels like a play on EC Comics-era sci-fi/horror. Existential, the bomb hanging over your head (not necessarily seen). Lovecraft? I never read any Lovecraft, don’t know if I care to right now, but from reading or hearing others talk about him, this seems like a similar thematic focus?
- Space pilot goes missing in combat, crash lands, meets the ghosts of his former military unit and realizes he is dead, or dying, too. The ship has come down. Twilight Zone reveal, twist end, dramatic horrifying fade away.
- Tyler Landry is great at drawing faces, especially someone looking shocked.
- Favorite lines: “Someone surely saw me in all that chaos?!”; “Are you worth the cost of a rescue mission?”; “I’m fucking indispensable!”; “I remember knowing what I wanted to see …”
- It’s dramatic in a playful way. Its genre. Go with it, and this comic has a confident sense of atmosphere, silence, certain pace, an uneasy balance.
- A lot of focus on faces, close-ups, contrasted with wide landscapes, two-page spreads. The individual planted in vast outer space.
- I love the panel (below) showing the main character’s feet smashing through glass. The shapes Tyler Landry draws look like loose mass, have personality.
- Vile #1 was published by Study Group Comics. They published similar work where genre was met with a high-quality of craft, less of a direct commercial interest motivating its production. They weren’t really breaking the mold, so to speak, blowing my mind with what they presented, but there was some good work there, for sure.
- Not as good as Old Caves.
- Though, there is a similar thematic thread between the two comics. Old Caves is more pointed in its focus, but Vile #1 suggests the main character, a commanding war hero certain of his value and of what he believes, comes to question everything he knows. This idea that we hold onto our assumptions as fact even though everything can go sideways. See the panel (below) where he says “my men” would never go against his word, and they do, and at large, so does the God he served.
- People come into contact with the collapse of their identities and security, but when you finish reading it, you’re like, “That was nifty.”





















